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Businesses Some Discussions Around World of Warcraft Pet Battle Changes

Discussion in 'Guides, Case Studies and Tutorials' started by wowclassicgold, Dec 31, 2019.

  1. wowclassicgold

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    Blizzard has seen some discussion around pet battle changes coming in Visions of N’Zoth, and they would like to discuss some changes for a future content update. As one of the most professional WoW gold websites, WOWclassicgp will share the details with you. You can also cheap wow classic gold here with safe delivery.

    The Weather Outside is Fight-ful

    In Visions of N’Zoth, both of these weather effects are being updated with new added effects in addition to their existing effects:

    Now also increases all elemental ability damage by 25%.
    Now also increases all critical damage dealt by 25%.

    To be really clear about the Mudslide change: Critical strikes usually hit for 150% of normal damage. Mudslide will now increase that to 175% of normal damage.

    Toxic Fumes
    Increases the duration of all hostile damage over time effects by 1 round.
    All pets are considered Poisoned while Toxic Fumes is active.

    Max No More
    In Visions of N’Zoth, all of the new outdoor pet battle World Quests in Uldum and Vale of Eternal Blossoms will scale their level to match the highest level pet currently slotted on your team, instead of always being a level 25 enemy pet. This will also be the case for Nazjatar and Mechagon – all of the pet battle World Quests there are being updated. You can check them all out with a team of three level 1 pets!

    Stat Changes
    In Visions of N’Zoth, we’re also changing how percent-damage reduction abilities stack with each other. Currently, if you’re fighting a pet like Unit 17 in Mechagon (a Boss pet that passively takes 50% less damage), and Unit 17 uses Crouch, Unit 17 becomes immune to damage because the two 50% damage reduction effects are added to each other. In Visions of N’Zoth, the plan is to cap damage reduction at -75%. Using Unit 17 as an example, while Crouch is active, it will take 75% reduced damage instead of 100% reduced damage. This will smooth out the challenge with some enemy bosses.

    Please note that abilities like Dodge or Deflection will continue to avoid all damage. Those will not be impacted by this change.

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